Is wine a playful subject? This question immersed me in a real nostalgia. I first thought back to the video game that my love had offered me, thirteen years ago. No need to give the name, it has disappeared since (the game, not being loved). My interest in wine was brand new, my knowledge rare, and I had spent some pleasant evenings to cultivate a dozen rows of vines on my computer screen. I remember, in the living room of a country house, to have exclaimed: “Honey, I produced three boxes of an excellent Nebbiolo!” And he, also interested in management games as by history From the bicycle pump, to have taken me a tender look over his newspaper before answering me: “It’s great, darling!”
I then remembered the box of twenty-four aromas of the nose of wine that my mother had offered my father, even longer. It is always sold and I cannot advise you too much to offer it to you if you have the means (or even the big model with 54 aromas, whose price still borders on that of a first Grand Cru de Bordeaux), because The olfactory libraries of Jean Lenoir editions remain the unbeatable reference to exercise his memory and his ability to distinguish aromas from wine. The small numbered vials passed from nose to nose and, each our turn, we invariably murmured “I think I know”, without always daring to say what we thought to know. We especially knew that the first numbers concerned the citrus fruits, the florals were to the 13-17 numbers and the last concerned the animal odors. We had fun for twenty minutes, Sunday before lunch. And by force, one day, we were really sure we know.
To this game, we all had the same level, and frustration, in case of failure, was softer than during the many parts of Trivial Pursuit on which, as a youngest of the family (and therefore traditional loser ), I prefer not to expand. By thinking of this distant era returned to me all the board games on wine which now take dust in my attic. Plateau games – Trivial Pursuit Edition Wines or others adopting the same mechanics -, or simple oenological culture quiz, offered by friends or press attachments. In any case, games based on the bachic knowledge of players, who make no one want to play with me, because, finally, it is too likely that I win without danger and that I triumph without glory (even if, n ‘Quite in Corneille, it’s not that bad, for once I can win a game!).
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