After four months of development, a free game engine called Godot 4.1 has been released. This engine is suitable for creating 2D and 3D games. It offers various features such as a language of game logic, a graphic environment for designing games, a system for deploying games in one click, extensive animation and simulation capabilities, a built-in debugger, and a system for identifying performance bottlenecks. The code of the game engine, game design, and related development products are distributed under the MIT license. You can find the code of the game engine and its components on GitHub.
The engine, originally developed by the studio okam in 2014, underwent ten years of professional-level development before becoming open-source. It was used to create and publish games for PC, game consoles, and mobile devices. Godot 4.1 supports all popular stationary and mobile platforms, including Linux, Windows, MacOS, WII, Nintendo 3DS, PlayStation 3, PS Vita, Android, iOS, and BBX, as well as web games. Binary assemblies for Linux, Android, Windows, and MacOS can be downloaded from the official Godot website.
Here are the main changes in Godot 4.1:
- The graphic interface has been enhanced to allow the detachment of documentation and script editors, including the shader editor, into separate floating windows. This enables users to move these windows to other screens. Additionally, the interface window layout has been improved to remember the position of windows after closing and reopening the editor. You can see a screenshot of the detached code editor here.
- An export support has been added to the interface, allowing users to inspect typified arrays and related node assemblies. A screenshot demonstrating this feature can be found here.
- A projects manager has been introduced to simplify navigation through a large number of projects.