Neuraldisplay: Display Tech Adapts to User’s Vision

AR/VR Display Technology Developed by Kopin and MIT Solves Image Quality Problem

In the modern world of complemented (AR) and virtual reality technologies (VR), the image quality problem remains relevant. Despite the high screens resolution, users often encounter blurry images and discomfort, up to nausea.

In an effort to address this issue, Kopin, a company based in Westboro, Massachusetts, has partnered with the Laboratory of Informatics and Artificial Intelligence of the Massachusetts Institute of Technology (MIT) to develop PELLD NEURALDISPLAY, a breakthrough display technology. This innovative solution combines eye movement tracking and machine learning to enhance the user’s vision in real time without the need for additional optical elements.

The CEO of Kopin, Michael Murray, emphasized that the company’s goal was to change the technology for the user, rather than making the user adapt to the technology. Artificial intelligence was identified as the key to achieving this objective.

The first prototype of Neuraldisplay features a micro-oled (Micro-OLED) display measuring 1.5 inches with a resolution of 3840×3840 and a maximum brightness of 10,000 candles. What sets it apart is the unique arrangement of pixels: red, blue, and green subpixels are positioned alongside a fourth pixel that contains a pixel image sensor.

The sensor is not used for display purposes; instead, it measures the light reflected from the user’s eyes. Using this data, the artificial intelligence algorithm adjusts the brightness and contrast of the display, taking into account the individual characteristics of each user’s vision. Since the data processing is done locally, it ensures the necessary speed for human vision.

“The goal is to change the equation of consumer electronics, where the key parameters are size, weight, energy consumption, and ease of use,” Murray concludes.

While Neuraldisplay is not a universal solution and testing is still underway to determine its ability to compensate for myopia or farsightedness, it can help alleviate other common issues related to discomfort and disorientation when using AR/VR headsets. For example, in the case of the Apple Vision Pro

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