Godot 4.2 Open Game Engine Released

After five months of development, a free game engine called Godot 4.2 has been released. This engine is suitable for creating both 2D and 3D interactive games. It offers support for game logic scripting, a graphic environment for game design, a one-click deployment system, extensive animation and simulation capabilities, a built-in debugger, and a system for identifying performance bottlenecks. The source code of the game engine, game designs, and related development products such as the physical engine, sound server, and 2D/3D rendering backends are all distributed under the MIT license.

The initial version of this engine was made available in 2014 by the studio Okam. After ten years of professional-level development, it has been widely used to create and publish games for PC, game consoles, and mobile devices. Godot 4.2 supports a wide range of platforms including Linux, Windows, MacOS, WII, Nintendo 3DS, PlayStation 3, PS Vita, Android, iOS, BBX, as well as web game development. Ready-to-use binary assemblies are available for Linux, Android, Windows, and MacOS platforms.

The main changes in this release include:

  • For 2D game developers, support for advanced integrated scaling has been added. This allows for a square pixel grid regardless of the actual aspect ratio.
  • A new feature has been introduced that allows developers to obtain Baricentric coordinates normal from the points of intersection of an object with a beam.
  • Another addition is the ability to receive…
/Reports, release notes, official announcements.