NauEngine has released its first beta version of the open game engine Nauengine and the associated game development environment, naueditor, which is distributed under the BSD license. The release is set for the end of 2025, and the engine is free to use for creating commercial and non-profit products. A user guide in Russian is available for game developers. is presented
The game development environment includes a 3D scene editor, materials editor, animations editor, and visual effects editor. The interface is built with the QT6 library and features components like Project Browser, Viewport, Outliner, Inspector, and Console. A GUI Editor based on the Cocos2dx library is also included. The format usd is used as a container for assets, such as 3D models, textures, and sound effects. usd
The naueditor environment is currently available for Windows, with requirements including Windows 10 and Visual Studio 2022. DX12 support is declared for Windows, along with the use of HLSL language for shader development. The engine is planned to support various operating systems and platforms, including PCs, mobile devices, game consoles, and the Web. is declared
The engine’s rendering system is built with components borrowed from the Dagor Engine developed by Gaijin Entertainment, based in Hungary. The code from the DAGOR engine has been significantly enhanced, particularly in asset control. HLSL language is used instead of the internal dagor language (dshl), and features like conditional compilation of shaders and physically correct rendering (PBR) have been added. it is noted
The library jolt