After four years of development, Zrythm has officially released version 1.0.0 of their project, introducing a software digital sound station designed for arranging and creating musical compositions. This release offers a comprehensive set of tools for recording, processing, editing, mixing, and mastering sound and MIDI data. The project’s graphic interface is tailored to provide an intuitive environment for novice musicians while also delivering extensive functionality for professional studio use. The project’s code is distributed under the AGPLV3 license.
Zrythm 1.0.0 marks the first release that is fully ready for use in working projects on the GNU/Linux platform, with versions for Windows and MacOS currently in beta. At the same time, development is already underway on the Zrythm 2 branch, which involves transitioning to the Meson and SI languages for code implementation. This transition will also include the utilization of the GTK4 graphic library, C++ 20 language, CMAKE assembly system, JUCE framework for creating diverse sound applications, and the Qt6 library with QML for interface building. This move to new software tools is expected to enhance development speed and efficiency, increase productivity, expand compatibility, and simplify support, all while maintaining the previous workflow logic.
The main features of Zrythm include flexible editing options with support for various actions like cloning, bloating, binding, and stretching objects on a time scale. The software also supports the use of paths for stacking multiple layers on a single track, automatically aligning sound elements to the grid, and various track types. Additionally, Zrythm offers automation capabilities for executing actions based on events or CV signals from modulating plugins, allowing for smooth parameter changes over time. Furthermore, users can mix sound with support for signal groups, individual FX tracks, MIDI effects,