Available the layer Issue dxvk 2.6 , providing the implementation of DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 and 11, which works through the call broadcasts in the API Vulkan. For use dxvk requires the presence of drivers with support for API Vulkan 1.3, such as Mesa Radv 24.0, Nvidia 535.183.01, intel ANV 24.0, AMDVLK 2024.Q1.3, AMDGPU-PRO and NVK 24.1. DXVK can be used to launch 3D applications and games in Linux using Wine, acting as a more high-performance alternative to Direct3D built-in in Wine, operating on top of OpenGL.
The main changes:
- Added support for the mechanism nvidia reflex , which reduces the delay in the graphics in the games due to the current frame is completed. For the use of Reflex in games based on Direct3D 11, a NVIDIA driver with support vk_nv_low_LATENCY2 and installation experimental branch package package is required. Proton. Among the games in which the proposed optimization can be applied: God of War, Overwatch 2 and Quake Champions. Games based on the Unreal Engine 4 engine are not yet supported.
- In the implementations of the D3D8 and D3D9, the condition of the race was eliminated, which led to the emergency completion of games that load resources in multi-flow mode.
- Added software interface id3d11on12Device1 .
- The implementation of replaced virtual framewerers (Swapchain) based on the API Vulkan.
- Added a solution to bypass a typical error in games leading to distortion of output on systems with NVIDIA drivers using MSAA (
/Reports, release notes, official announcements.