After seven months of development, the release of a free game engine Godot 4.4 has been announced, suitable for creating 2D and 3D games. The engine offers support for game logic programming language, a graphic environment for game design, a one-click game deployment system, animation and physical process simulation capabilities, a built-in debugger, and a system for identifying performance bottlenecks. The code of the game engine and related development products such as the physics engine and rendering backends is distributed under a license.
The engine’s initial code was made public in 2014 by Okam studio, known for their professional-level proprietary products used to create and publish numerous games for various platforms. Godot 4.4 supports popular stationary and mobile platforms including Linux, Windows, MacOS, Wii, Nintendo 3DS, PlayStation, Android, iOS, and Web development. Binary assemblies are available for download for Linux, Android, Windows, and MacOS.
In response to community conflicts last year, the Redot project was established as a fork of the Godot engine. The fork was created due to disagreements over moderation policies and developer judgments within the Godot community. Redot aims to address community management issues and prioritize game development over corporate interests, fostering an inclusive community where developers’ beliefs are respected. However, the development activity of Redot lags significantly behind the original Godot engine.