The game platform Lutris 0.5.19 has recently released its latest version, offering tools to simplify the installation, settings, and control of games on Linux. The project’s code, written in Python, is distributed under the GPLV3 license. Ready assemblies are available in flatpak format.
Lutris supports a catalog for quick search and installation of gaming applications, enabling users to run games through a single interface with one click in Linux without the need to worry about dependencies and settings. The project delivers runtime components for starting games that are independent of the distribution used, including components from Steamos and Ubuntu, as well as various additional libraries.
Users have the option to install games from services like GOG, Steam, Epic Games Store, Battle.net, Amazon Games, Origin, and Uplay via Lutris. However, Lutris functions solely as an intermediary and does not sell the games. Commercial games require users to purchase the games from the respective services, while free games can be launched directly from the Lutris interface.
Each game in Lutris is associated with a boot script and an environment handler for launching the game. The platform provides pre-configured profiles with optimal settings for running games using Wine. Games can also be launched with emulators for game consoles, including Retroarch, DosBox, fs-uae, ScummVM, MESS/MAME, and Dolphin.
Notable changes in the new version of Lutris include:
- Improved integration with Proton for launching Windows games. Support for tools like DXVK, VKD3D, D3D Extras, and DDXVK-NVAPI provided by Proton has been enhanced. Settings for Enable Esync and Enable FSYNC have been added to Proton. The D8VK layer, enabling the translation of Direct3D 8 to the VULKAN API, has been enabled.
- Added support for importing ROM from Commodore 64 computers.
- Added an option to set the file path to the BIOS for the emulator used in libretro.
- Enhanced information retrieval from GOG and ITCH.IO services for game releases.