In the world of Minecraft, millions of fans, both children and adults, have amassed hundreds of thousands, if not millions, of gameplay hours on platforms like YouTube. This data attracted the attention of Decart.ai and etched companies, leading to the creation of a new type of video model – a “Game engine trained on millions of gameplay hours”.
The outcome was the AI version of “Minecraft” based on the generative model oasis from Decart. According to the company, Oasis was the first playable artificial intelligence model in history to produce games with an open world based on keyboard inputs.
The unique aspect of the project is that the game is entirely generated by artificial intelligence. The OASIS model interprets commands from the user’s keyboard and dynamically generates gameplay, including physics, game rules, and graphics.
As MIT Technology Review writes, Decart utilizes “predicting the next frame” to create the Minecraft world. This technology required training the model on millions of hours of gameplay records, without the need for coding a single line.
Forbes notes that, similar to most AI models, the game may experience “hallucinations”, with some users reporting difficulties in maintaining the game’s internal logic.
No NPCs (non-player characters) were observed during testing the game. However, it is mentioned that NPC AI versions exhibit higher intellect and can respond to the player’s actions and environment more intricately.
Additionally, the game uses AI to monitor performance, game style, and skill levels, enabling the adjustment of monster strength based on the player’s gear and expertise. Nevertheless, due to limited testing time, this function may not have been fully explored.
Despite claims from developers regarding AI’s ability to create a more varied and realistic landscape, players faced challenges with spatial orientation during gameplay.
The company asserts that AI can automate the construction of intricate structures in Minecraft. The generative model is capable of “automatically creating detailed building plans from simple instructions or player sketches” and even carrying out some tasks