Intel published Issue ospray studio 1.0 , developing the application for interactive 3D visualization using a distributed rays trace engine ospray . The program is designed for high-precision rendering of complex scenes and processing very large scenes that require distributed computing in a cluster of several computers. The application code is written in C++ and distributed under the Apache 2.0 license. Opengl and the library glfw are used for drawing to the screen.
The scene subject to rendering can be loaded in common formats or created using the scene column nodes ( Scene Graph ). Supported types include MTL models with materials for photorealistic rendering, 3D animations in GLTF format, textures in UDIM format, voluminous discharged particles in VDB format, Points in PCD format, and lighting profiles in EULUMDAT format. The state of the scene column can be saved or loaded in JSON.
Extended functionality, widgets for the user interface, and data import processors can be connected in the form of plugins. Plugins are available for different purposes, such as visualization of medical data in Dicom format, generating landscapes using height maps, and simulating astronomical events. The method of tracing tracks is supported for simulating light behavior, and scenarios can be created for specific operations in package mode.
In the new version of ospray studio: