Issue of a free 3D modeling system Blender 3.3

Blender Foundation published Issue of a free 3D modeling package blender 3.3 , suitable for solving various tasks associated with 3D modeling, 3D graphics, development of computer games, simulation, rendering , compositioning, tracking of movements, sculptural modeling, creating animation and editing video. The code is distributed under the GPL license. Ready -made assemblies formed for linux, windows and MacOS. The release of the release status with an extended term of support (LTS) will be supported until September 2024.

Among added better in Blender 3.1:

  • A fully redesigned hair modeling system is proposed, which involves a new type of Curves object suitable for use in sculpture mode and use in geometric nodes. The possibility of using the old hair generation system based on particles is preserved and the created hair can be transferred from one system to another.
  • added the sculptural modeling mode of curves, which can be used to control hair generation and hairstyles. It is possible to use curves deformed using geometric NODs, as well as determining control points or curves, setting up symmetry and creating filters in a tabular editor. The following tools are implemented: Add/Delete, Density, Comb (comb), Snake Hook (suspension), Pinch (pinch), Puff (inflating), Smooth (smoothing) and Slide (shift). Eeeve and Cycles.
  • In the implementation of geometric NODs, new nodes have been added to search for ways along the edges of the grid, which can be used to generate labyrinths, zippers and plants – Shortest Edge Path (shortest path between the peaks), Edge Paths to Selection (selection of ribs through which the Ryber passes through which goes through the path ) and Edge Paths to Curves (generation of a curve that includes all the ribs on the way). Expanding support for the UV procedure-to create and change UV cards using gametric NADs, new Nodes UV Unwrap (UV puller) and Pack UV Islands are proposed. Significantly increased performance of GCD
    UV sphere (3.6 times faster with high resolution), Curve (3-10 times faster), Separate XYZ and Separate Color (20% faster).
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