AMD announced on the publishing of the initial texts of the implementation of super-seamping technology fsr 2.0 (Fidelityfx Super Resolution), using spatial scaling algorithms and reconstruction of details to reduce the loss of image quality with increasing scale and transforming into higher resolution. The code is written in C ++ and spreads under the MIT license. In addition to the basic API for C ++, the project provides support for graphic API DirectX 12 and Vulkan, as well as the HLSL and GLSL shader languages. A set of examples and detailed documentation is provided.
fsr is used in games to scaling the output on screens with high resolution and allows you to achieve quality close to the initial resolution, ensuring the preservation of details of textures and clear faces due to the reconstruction of small geometric and raster parts. Using settings, you can balance between quality and speed.
The technology is compatible with various GPU models, including integrated chips.