Blender Foundation organization published Issue of a free package of 3D modeling Blender 3.1 , suitable for solving various tasks related to 3D modeling, 3D graphics, development of computer games, simulation, rendering, computing , tracking movements, sculptural modeling, creating animation and editing video. The is distributed under the GPL license. Ready build formed for Linux, Windows and MacOS.
Among added References in Blender 3.1:
- For the Cycles rendering system, a backend is implemented to accelerate the drawing using the Metal graphics API. Backend is designed by Apple to speed up the Blender on Apple computers with AMD graphics cards or ARM processors M1.
- The possibility of rendering the “Point Cloud” object is implemented directly through the CYCLES engine to create such entities like sand and splashes. Point clouds can be generated by geometric nods or imported from other programs. Significantly increased efficiency with the memory of the CYCLES rendering system. Added a new node “Point Info”, allowing you to access data of individual points.
- Using GPU to accelerate the operation of the modifier for a piece of smooth surfaces (subdivision).
- Significantly accelerated editing polygonal grids.
- Indexing is implemented in the browser of the plug-in elements (Asset Browser), which simplifies the work with various additional objects, materials and blocks of the environment.
- in the image editor, it is possible to work with images of a very large size (for example, with a resolution of 52K).
- several orders of magnifying the speed of exporting files in the .obj and .fbx formats, thanks to the rewriting code for export with Python on C ++. For example, if earlier the export of a large project in the FBX file held 20 minutes, now the export time was reduced to 20 seconds.
- In the implementation of geometric nodes, memory consumption (up to 20%) is reduced, support for multithreading and calculating node schemes has been improved.
- Added 19 new nodes for procedural modeling. This includes nodes for extrusion (Extrude), scaling elements (Scale Elements), reading fields from indexes (Field At Index) and accumulation fields (Accumulate Field). New modeling tools are proposed. Mix.
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