Release DXVK 1.9.3, implementing Direct3D 9/10/11 over API Vulkan

Available Layer release DXVK 1.9.3 , providing the implementation of DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 and 11, running through calls to the VULKAN API. To use DXVK required Availability of Drivers with Vulkan 1.1 support, such as Mesa RADV 20.2, NVIDIA 415.22, Intel ANV 19.0 and AMDVLK.
DXVK can be used to launch 3D applications and games in Linux using Wine, speaking as a higher production alternative to the Wine-based DIRECT3D 9/10/11 implementations operating over OpenGL.

Main changes:

  • When using dxvk-nvapi , NVAPI implementation on top of DXVK, support for DLSS technology, allowing you to use the Tensor core video cards NVIDIA For realistic scaling of images using machine learning methods to increase permissions without loss of quality.
  • taking into account the Vulkan expansion vk_ext_robustness2 Optimized the D3D9 shaders constants and removed old Options for games using vertex software processing.
  • Added and enabled for some games option that provides more accurate emulation of D3D9 behavior when floating-point calculations.
    The inclusion of the option made it possible to get rid of problems in Games Red Orchestra 2, Dark Souls 2, Dog Fight 1942, Bayonetta, Rayman Origins, Guilty Gear XRD and Richard Burns Rally.
  • The problem is eliminated in the DXGI, resulting in a failure when trying to activate the full screen mode on some screens.
  • solved problems in the Games of Black Mesa, Crysis 3 Remastered, Euro Truck Simulator, Injustice Gods Among US, Rocksmith 2014, Spliter Cell: Chaos Theory, SIM City 2013 and The Guild 3.
/Media reports.