There was experimental production of the open implementation of Win32 API – Wine 7.1 . Since the release of 7.0, it was closed 42 bug reports and made 408 changes. Recall that since the 2.x project Wine switched to version numbering scheme, in which each stable release leads to an increase of the first digit in the version number (6.0.0, 7.0.0), and updates to the stable release available to change the third digit (7.0.1, 7.0.2, 7.0.3). The experimental version, developed in the course of preparation for the next significant release issued with the change in the second digit (7.1, 7.2, 7.3)
The most important changes:.
- Added support for graphical API Vulkan 1.3.
- We solve a series of problems with the design themes.
- Improved protocol support WebSocket.
- Improved cursor clipping on macOS platform.
- In the IDL-compiler amended in order to improve support for C ++.
- Closed bug reports, work-related games: Age of Empires 3, Final fantasy 7, Arx Fatalis, Rising Kingdoms, Far Cry 5, X3 Albion Prelude, Gothic 1, WRC 7, Project CARS 2, Sekiro li>
- Closed bug reports related to application performance: TeamViewer 15.x, Word 2003, WinOffice Pro 5.3, Freeoffice,
Siemens SIMATIC STEP 7, Netbeans 6.x, eRightSoft SUPER v2009-b35,
Peachtree Pro Accounting 2007 7-zip.
Additionally, you can mark formation release Project Wine Staging 7.1 , in which the formed enlarged Wine assembly comprising not completely ready or risky patches, while unsuitable for acceptance into the main branch of Wine. Compared with Wine in Wine Staging provides 561 additional patch.
In the new issue carried synchronization code base Wine 7.1. The core 3 Wine translated patch associated with the implementation of a notification callback-xactengine, in addition WSAIoctl SIO_IDEAL_SEND_BACKLOG_QUERY ws2_32 and making use dynamically indexed (bindless) texture for GLSL-shaders in wined3d. Obnovon patch to support NVIDIA CUDA.
also published release layer DXVK 1.9.4 , providing implementation DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 and 11, working through the broadcast calls in the API Vulkan. DXVK can be used to launch 3D-applications and games on Linux using Wine, acting as a high-performance alternative to the built-in implementations Wine Direct3D 9/10/11, running on top of OpenGL.