Design of new PS5 and Xbox consoles criticized

The interface of the new generation gaming consoles is uncomfortable for gamers. About this in his blog Built for Mars declared designer Peter Ramzy.

Specialist conducted a detailed analysis of the new generation consoles, making an emphasis on user experience (UX). Ramzi appreciated the convenience of the PlayStation 5 and Xbox Series X / S interface and noticed that the user had to make a large number of operations to accomplish certain actions. For example, to perform multiple basic tasks to the PS5 user, you must make 279 clicks on the gamepad buttons, Xbox – 215 actions.

Also, the author noted that the geimer on the Xbox system shows more screens than PS5, but informativeness does not add it. “In my opinion, both consoles have a terrible user experience,” – criticized the interface of the prefixes specialist.

In addition, Ramzi noted that the system of notifications about the achievements of the game was poorly implemented on both consoles. During the receipt of in-game trophy, a large non-informative strip appears on the screen, which remains for six to ten seconds. It prevents the user to concentrate on the gameplay. In conclusion, Ramzi noted that experienced users are easily oriented in the console interface, but newcomers can get seriously confused.

Previously, the users of PlayStation 5 noticed the bug, due to which several versions of one game are installed on the console. In this case, there is a risk of filling out the disk space.

/Media reports.