Release DXVK 1.9.2, implementation of Direct3D 9/10/11 on top of Vulkan API

Available Layer release DXVK 1.9.2 providing the implementation of DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 and 11, operating through the calls to the VULKAN API. To use DXVK Required Availability of Drivers with API Vulkan 1.1, such as Mesa RADV 20.2, NVIDIA 415.22, Intel ANV 19.0 and AMDVLK.
DXVK can be used to start 3D applications and games in Linux using Wine, acting as a higher production alternative to the Wine-based DIRECT3D 9/10/11 implementations operating over OpenGL.

Main changes:

  • in the implementation of D3D9 reduced the load on the CPU and eliminated various crashes in the test set.
  • solved the problems that manifested when you enable the options D3D9.evictManagedTexturesonUnLock and D3D11.Relaxedbarriers.
  • solved problems in the games Call of Cthulhu, Crysis 3, HomeFront The Revolution, Gods, Total War Medieval 2, Fantasy Grounds, Need for Speed ​​Heat, Paranormal Files, Pathfinder: Wrath of the Rightous, Payday, Shin Megami Tensei 3 and Sine Mora ex.
/Media reports.