After 7 months of development Published Production of free game engine Godot 3.3 , suitable for creating 2D and 3D games. The engine supports easy to explore the language of the task of the game logic, the graphic environment for designing games, the game deployment system in one click, the wide possibilities of animation and simulation of physical processes, a built-in debugger and a system for identifying bottlenecks in performance. The game engine code, game design environment and related development tools (physical engine, sound server, 2D / 3D rendering backends, etc.) extended / A> under the MIT license.
The initial texts of the engine were opened in 2014 studio Okam , after ten years of development of the professional-level proprietary product, which was used to create and publish many games for PC, gaming consoles and mobile devices. The engine is supported by all popular stationary and mobile platforms (Linux, Windows, MacOS, Wii, Nintendo 3DS, PlayStation 3, PS Vita, Android, IOS, BBX), as well as the development of games for the Web. Ready to launch binary builds formed for Linux, Windows and MacOS.
in a separate branch develops new backend rendering based on the Graphic API Vulkan, which will be offered in the following release of Godot 4.0, instead of the rendering backends offered now through OpenGL ES 3.0 and OpenGL 3.3 (Support OpenGL ES and OpenGL will Saved through the provision of work of the old Backend OpenGL ES 2.0 / OpenGL 2.1 on top of the new rendering architecture based on Vulkan). The transition from Godot 3.x on Godot 4.0 will require processing applications due to a compatibility violation at the API level, but a long-term support cycle will be provided for the godot 3.x branch, which will depend on the demand of strictly API users.
Godot 3.3 branch is fully compatible with GODOT 3.2 and continues the development of stable motion issues for which a long support cycle will be provided. Initially, instead of Godot 3.3, it was planned to release update 3.2.4, but version 3.2.x was perceived by users as corrective, despite porting from the branch of new features, so the project moved to the classic semantic versioning scheme. In particular, the third digit update will now denote the presence of only corrections, the second – the inclusion of new functionality and the first – the presence of changes affecting compatibility. The 3.x.x branch will be accompanied in parallel with 4.x.x until godot 4.x is fully stabilized and adapted for all current equipment.
godot 3.3 Notable adding the following innovations :
- Prepared Editor’s option running in a web browser.