Available a new release of the Wine Launcher project, which develops a Sandbox environment for running Windows games. Among the main features: isolation from the system, separate Wine and Prefix for each game, compression into SquashFS images to save space, modern style of the launcher, automatic committing of changes in the Prefix directory and generation of patches from this. The project code is distributed under the GPLv3 license.
Significant changes since last post:
- Added support for PipeWire Media Server.
- Added VKD3D Proton installation.
- Added Media Foundation installation.
- Improved Squashfs compression algorithm, read speed increased by ~ 35%.
- Winetricks command completion implemented
- Added performance optimizations for NVIDIA and Mesa video drivers.
- Added debug mode “env debug = 1 ./start”.
- MangoHud has been updated to version 0.6.1.
- Fixed compatibility with the default prefix in Proton.
- Added checking of loaded Wine for compatibility with the current OS. Wine now displays the required minimum version of Glibc.
- Fixed launch on Debian 10.
- Added automatic extraction of an icon from an exe file.
- Added Game Configuration Database.
- Added “My Patches” section, intended for exchange of ready-made patches between different Wine Launcher builds.
- Slightly updated design.
/Media reports.